#include "Level.h"
#include "Door.h"
#include "AI/AICharacter.h"

namespace Game { namespace Level
{

Level::Level()
    :   m_Character(new WafDemo::AI::AICharacter())
    ,   m_Door(new Door)
{
}

Level::~Level()
{
    delete m_Door;
    delete m_Character;
}

void Level::Update()
{
    m_Door->Update();
    m_Character->Update();
}

}}

